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Session Name The Unfinished Swan: From Student Prototype to Commercial Game
Speaker(s) Ian Dallas
Company Name(s) Giant Sparrow
Track / Format GDC Education Summit
Overview This is the life story of our company and our first game, The Unfinished Swan, which we released in October for the PlayStation 3. We'll talk about how we took a graduate student prototype, submitted it to festivals, negotiated a publishing contract with Sony, and spent the next 3 years figuring out how to make our game and run our company, which grew from a team of 2 to 12 by the time we shipped. Many mistakes were made, some lessons were learned, all will be revealed.

GDC 2013

Ian Dallas

Giant Sparrow

free content

GDC Education Summit

Game Career / Education

UBM Tech