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Session Name Designing for Mystery in Kentucky Route Zero
Speaker(s) Jake Elliott, Tamas Kemenczy
Company Name(s) Cardboard Computer, Cardboard Computer
Track / Format Independent Games Summit
Overview Over the course of its development and leading up to the release of its first episode, Kentucky Route Zero transformed significantly, moving from an objective-driven game full of puzzles with locks and keys to something more slow-paced, character-driven, and mysterious. We'll talk about this evolution, look at a few specific moments in the game with demonstrations of how exactly they changed over time, and reflect a bit on how designing for mystery shaped our process and the resulting game.

GDC 2013

Jake Elliott

Cardboard Computer

Tamas Kemenczy

Cardboard Computer

free content

Independent Games Summit

Independent Games



UBM Tech