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The Number One Educational Resource for the Game Industry

Session Name: Designing for Mystery in Kentucky Route Zero
Speaker(s): Jake Elliott, Tamas Kemenczy
Company Name(s): Cardboard Computer, Cardboard Computer
Track / Format: Independent Games Summit

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Overview: Over the course of its development and leading up to the release of its first episode, Kentucky Route Zero transformed significantly, moving from an objective-driven game full of puzzles with locks and keys to something more slow-paced, character-driven, and mysterious. We'll talk about this evolution, look at a few specific moments in the game with demonstrations of how exactly they changed over time, and reflect a bit on how designing for mystery shaped our process and the resulting game.

GDC 2013

Jake Elliott

Cardboard Computer

Tamas Kemenczy

Cardboard Computer

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Independent Games Summit

Independent Games