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Session Name Small Projects in AAA Studios: Making of Child of Light
Speaker(s) Patrick Plourde
Company Name(s) Ubisoft
Track / Format Design
Overview After working for many years on some of the biggest productions in the AAA game industry, Patrick challenged himself to create a game that would be the opposite: a small team, a small budget, and an intimate scope. The result was a game called 'Child of Light'. This talk covers the personal challenges of moving from mega productions to intimate games, and the unique challenges and opportunities of producing a small title within the walls of Ubisoft Montreal.

GDC Europe 2013

Patrick Plourde

Ubisoft

free content

Design

Design


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