You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Letting Go: Collaborating with Designers to Embrace AI Behaviors
Speaker(s) Daniel Brewer, Troy Humphreys, Dave Mark, Richard Rouse III, Brian Schwab
Company Name(s) Digital Extremes, Turtle Rock Studios, Intrinsic Algorithm, Microsoft Game Studios, Formerly of Blizzard Entertainment
Track / Format AI Summit
Overview Game designers are, almost by definition, the stewards of everything that happens in a game. As such, they often have their visions of how things are supposed to be. When it comes to AI, however, designers are sometimes reluctant to yield that game experience over to AI agents who are by design doing their own thing. This often leads to designers wanting to overly script behaviors rather than to sit back and let things happen. The final result of such constraint on the game characters can at times even do more harm than good. This panel session brings together AI devs with success stories of how they worked with designers to help them realize that, not only is letting AI do its thing acceptable, but can produce a better experience as a result.

GDC 2014

Daniel Brewer

Digital Extremes

Troy Humphreys

Turtle Rock Studios

Dave Mark

Intrinsic Algorithm

Richard Rouse III

Microsoft Game Studios

Brian Schwab

Formerly of Blizzard Entertainment

free content

AI Summit

AI


UBM Tech