You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Advanced Visual Effects with DirectX 11: DX11 Software Tessellation
Speaker(s) John Kloetzli
Company Name(s) Firaxis
Track / Format Programming
Overview This talk will explore how having access to DX11 compute shaders allows us to manipulate geometry completely on the GPU in new and interesting ways. The primary use case that will be discussed is on-demand terrain tessellation, where a software solution running in compute shaders will be compared with the hardware tessellator as it was used in Civilization V.

GDC 2014

John Kloetzli

Firaxis

free content

Programming

Programming


UBM Tech