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Session Name Technical Artist Bootcamp: Virtual Camera System
Speaker(s) Kevin O'Neal
Company Name(s) Ubisoft Montreal
Track / Format Visual Arts
Overview This talk will look at the process of designing a new virtual camera system for our pipeline in conjunction with the Watch Dogs production team. It will discuss the process of development from prototype to production ready tool-set, while adhering to the design requirements of the production team. It will go over the choices made and their impact to the production, as well as discuss the technical implementation and how this was approached.

GDC 2014

Kevin O'Neal

Ubisoft Montreal

free content

Visual Arts

Visual Arts

Programming

Programming


UBM Tech