|Session Name||DirectX Advancements in the Many-Core Era: Getting the Most out of the PC Platform (Presented by NVIDIA)|
|Speaker(s)||Dan Baker, Yury Uralsky|
|Company Name(s)||Oxide Games, NVIDIA|
|Track / Format||Programming|
See how upcoming improvements in Windows graphics APIs can be practically used by next-generation game engines to get dramatic gains in work submission efficiency and scalability across multiple C PU cores.