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Session Name DirectX Advancements in the Many-Core Era: Getting the Most out of the PC Platform (Presented by NVIDIA)
Speaker(s) Dan Baker, Yury Uralsky
Company Name(s) Oxide Games, NVIDIA
Track / Format Programming
Overview

See how upcoming improvements in Windows graphics APIs can be practically used by next-generation game engines to get dramatic gains in work submission efficiency and scalability across multiple C PU cores.

GDC 2014

Dan Baker

Oxide Games

Yury Uralsky

NVIDIA

free content

Programming

Programming


UBM Tech