|Session Name||Mantle - Introducing a New API for Graphics (Presented by AMD)|
|Speaker(s)||Stephan Hodes, John Larkin, Guennadi Riguer, Gordon Selley|
|Company Name(s)||AMD, AMD, AMD, AMD|
|Track / Format||Programming|
Last year AMD unveiled Mantle, a new graphics API designed to enable developers with lower-level and more efficient control of the graphics system. Taking advantage of the efficient nature of Mantle requires a familiarity with modern graphics hardware architecture along with a thorough understanding of the performance concepts it enables. In this Session we will explain how Mantle features enable Developers to improve both CPU and GPU performance in their titles. We will also provide best-practice API use examples and showcase common pitfalls encountered when porting an existing project to Mantle.