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Session Name Developing Virtual Reality Games and Experiences (Presented by Oculus VR)
Speaker(s) Tom Forsyth
Company Name(s) Oculus VR
Track / Format Programming
Overview Virtual reality is significantly different to monitor-based games in many ways. Many choices that are merely stylistic for traditional games become incredibly important in VR, while others become irrelevant. Working on the Team Fortress 2 VR port to taught me a lot of surprising things. Some of these lessons are obvious when looking at the shipped product, but there are many paths we explored that ended in failure, and minor subtleties that were highly complex and absolutely crucial to get right. In this talk, I'll focus on a handful of the most important challenges that designers and developers should be considering when exploring virtual reality for the first time.

GDC 2014

Tom Forsyth

Oculus VR

free content

Programming

Programming


UBM Tech