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Session Name Audio Bootcamp: Mixing/Production
Speaker(s) Tom Hays
Company Name(s) Rocket Sound, LLC
Track / Format Audio
Overview This session will be a brief look at the art of mixing as it applies to games. Well take an overview of how mixing turned into what it is, how it came from other media, and how this history intersects with game development. Well talk about some of the common challenges involved in reconciling music, dialogue and effects into a harmonious whole - sonic, technical, political " and the often-daunting task of setting up non-linear gameplay environments to mix themselves. And, well look at some examples of mixing, and peek under the hood.

GDC 2014

Tom Hays

Rocket Sound, LLC

free content

Audio

Audio


UBM Tech