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Session Name Lessons Learned from a Decade of Audio Programming
Speaker(s) Guy Somberg
Company Name(s) Telltale Games
Track / Format Audio
Overview Over the past 10 years, Guy has owned the audio engine for every game he's worked on, providing him with a wealth of experiences that he's eager to share. This talk will present six invaluable lessons that he's learned about audio programming. Beginning with the very basics of how a speaker works and how audio is represented in the machine, the talk will quickly move on to descriptions of some advanced audio mixing features, as well as tips for working with sound designers. You will learn the biggest, best, one-word secret for interacting effectively with sound designers. We will also bootstrap an audio engine from the ground up - with source code! Along the way, you'll hear stories from the development of a number of shipped game titles and find out what the first lines of code are that Guy writes in any audio engine.

GDC 2014

Guy Somberg

Telltale Games

free content

Audio

Audio

Programming

Programming


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