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Session Name Building the Content that Drives the Counter-Strike: Global Offensive Economy
Speaker(s) Bronwen Grimes
Company Name(s) Valve
Track / Format Visual Arts
Overview When our team set out to add an economy to Counter-Strike: Global Offensive, we were faced with two huge challenges. First, we needed to create enough content to satisfy over a million players with only two artists. That part wasn't so bad. Second, we needed to figure out what our players valued. Learn how we reduced our content creation time so that we could focus on design, and find out what we discovered about making an economy successful.

GDC 2014

Bronwen Grimes

Valve

free content

Visual Arts

Visual Arts


UBM Tech