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Session Name Animation Bootcamp: Women Are Not Too Hard to Animate
Speaker(s) Tim Borrelli, Mariel Cartwright, Jonathan Cooper, Brianna Wu
Company Name(s) 5th Cell, Skullgirls, Naughty Dog, Giant Spacekat
Track / Format Visual Arts
Overview Diversity in game characters has been a controversial subject, especially over the past year. From claims that "women are too hard to animate" to supposed limitations in tech and resources, the fact is that there are many genders, races and orientations that are sorely under-represented in games. This panel will use its expertise in game planning & tech (Brianna Wu), large-scale animation direction (Jonathan Cooper) and independent, diverse animation creation (Mariel Cartwright) to discuss how game teams can plan for diverse characters and performances from an animation standpoint. It's time we stop relying on the age-old excuses.

GDC 2015

Tim Borrelli

5th Cell

Mariel Cartwright

Skullgirls

Jonathan Cooper

Naughty Dog

Brianna Wu

Giant Spacekat

free content

Visual Arts

Visual Arts


UBM Tech