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Session Name Content Optimization Pipeline for an Open World Game
Speaker(s) Martin Thorzen
Company Name(s) CD Projekt RED
Track / Format Visual Arts
Overview Optimizing the content for an open world game can be very difficult, so how can you find all the content that needs the extra attention? By utilizing a database back-end, we can get the power and speed of SQL to find these assets. Building a viewer that reads this data and displays the location of these assets in the world and what properties they have. Having the ability to show people different kind of data - for example the vertex density in a certain area or the radius of the lights - is really powerful from an optimization strategy point of view.

GDC 2015

Martin Thorzen

CD Projekt RED

free content

Visual Arts

Visual Arts


UBM Tech