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Session Name Don't Just Dream It, Do It: Disney Infinity 2.0 Postmortem
Speaker(s) John Vignocchi, John Blackburn, Jameson Wang, Gary Pfeiffer, Jeff Bunker
Company Name(s) Disney Interactive, Disney Interactive, Disney Interactive, Disney Interactive, Disney
Track / Format Production
Overview Dreaming up neat ideas is easy. Actually making those dreams a reality? A little more challenging but still possible if you put the time in. Join key stakeholders from the Disney Infinity team as they look back on the development of Disney Infinity 2.0 and share insights into how Disney Interactive and developer Avalanche Software developed the highly anticipated sequel to Disney Infinity. The team will discuss how they worked to evolve the franchise, widening its scope by including Marvel characters, expanded the fan favorite Toy Box mode, worked to realize the ambitious dreams that inspired the Infinity franchise by reimagining how they approached making a game, and discovered how to turn challenges into opportunities.

GDC 2015

John Vignocchi

Disney Interactive

John Blackburn

Disney Interactive

Jameson Wang

Disney Interactive

Gary Pfeiffer

Disney Interactive

Jeff Bunker

Disney

free content

Production

Production


UBM Tech