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Session Name GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
Speaker(s) Junya Christopher Motomura
Company Name(s) Arc System Works
Track / Format Visual Arts
Overview While the quality of photo-realistic real-time graphics in games is advancing daily to near feature-film quality, Arc System Works' RED team took a completely different approach with Guilty Gear Xrd in pursuit of an impressive art style that would stand out even in this competitive environment. The team's mission was to rebuild a classic 2D fighting game within a modern full-3D graphical framework, while maintaining all of its old-school 2D charms. In this talk, technical artist Junya C Motomura will discuss the art and programming R&D, as well as all the artistic decisions, that lead to the award-winning results.

GDC 2015

Junya Christopher Motomura

Arc System Works

free content

Visual Arts

Visual Arts


UBM Tech