You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Smart Sound Design Using Modularity and Data Inheritance
Speaker(s) Martin Loxton
Company Name(s) Frostbite
Track / Format Audio
Overview As the quantity of content required by AAA games continues to grow, new approaches to structuring this content must be considered in order to quickly build your game without compromising on quality due to memory and performance restraints. This presentation will discuss the technologies developed by Frostbite to support rapid content creation using modular sound design coupled with data inheritance, allowing for a succinct separation between the modeled behavior and the rendered result. This technique was used extensively to deliver the latest games built on Frostbite, including Battlefield 4, Need for Speed Rivals, and most recently, Dragon Age Inquisition. Use-cases from these games will be discussed to provide concrete examples of this approach.

GDC 2015

Martin Loxton

Frostbite

free content

Audio

Audio


UBM Tech