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Session Name Capturing and Visualizing RealTime GPU Performance in 'Mortal Kombat X'
Speaker(s) Adisak Pochanayon
Company Name(s) Netherrealm Studios
Track / Format Programming
Overview Mortal Kombat X has a hard 60 FPS frame rate during fighting gameplay. Profiling the GPU performance and detecting spikes or performance issues is critical to our game development which has a multithreaded GPU rendering engine. This session will detail the history and implementation of the realtime continuous hierarchical GPU Performance Profiler with capture history that we use to help attain our performance goals.

GDC 2016

Adisak Pochanayon

Netherrealm Studios

free content

Programming

Programming


UBM Tech