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Session Name Practical Development for Vulkan (presented by Valve Software)
Speaker(s) Dan Ginsburg, Baldur Karlsson, Dean Sekulic
Company Name(s) Valve Software, Unity, Croteam
Track / Format Programming
Overview In this session, Valve and other developers will share their experiences developing game engines with Vulkan. Come learn the ins and outs of Vulkan performance, engine design, content portability, and graphics debugging tools from multiple developers that have been building applications in this new industry standard API.

GDC 2016

Dan Ginsburg

Valve Software

Baldur Karlsson

Unity

Dean Sekulic

Croteam

free content

Programming

Programming


UBM Tech