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Session Name The Environment Pipeline of 'CSR Racing 2'
Speaker(s) Scott Harber
Company Name(s) NaturalMotion Games
Track / Format Visual Arts
Overview This session focuses on the practicalities of delivering scalable, high-quality environment art across a range of mobile devices with varying capabilities. Here, we use CSR Racing 2 as a case study.
It was a game that needed to release on all mobile devices from iPad Air 2 to iPhone 4S, using the same dataset in all cases. It also needed to look like a AAA console title. Written for Technical Artists, this is the story of how we achieved it. This session provides a practical guide for our approach to workflow, device parity, and feature development for our environment pipeline.

GDC 2016

Scott Harber

NaturalMotion Games

free content

Visual Arts

Visual Arts

Programming

Programming


UBM Tech