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Session Name The Art of Destruction in 'Rainbow Six: Siege'
Speaker(s) Julien L'Heureux
Company Name(s) Ubisoft
Track / Format Programming
Overview Introducing a game-changing technology in a AAA game comes with its own set of challenges. It's not enough to develop a new technology, you need to make it play nicely with other systems in the game. This session is about developing and integrating Realblast, a destruction engine, as a core gameplay feature to Rainbow Six: Siege, a multiplayer first person shooter, and all the technical hurdles we had to address along the way.

GDC 2016

Julien L'Heureux

Ubisoft

free content

Programming

Programming


UBM Tech