You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Intelligent Music For Games
Speaker(s) Baldur Baldursson, Kjartan Olafsson
Company Name(s) CCP Games, Erkitonlist
Track / Format Audio
Overview This talk will explore the difficult task of how to create a meaningful piece of music for a sandbox game, where there is no preset story. Ideally, the music should not be pre-made if the story isn't.
The speakers will discuss the need for an intelligent system that can create music in real-time based on what's actually happening in-game. They will describe how CALMUS works and how Eve Online together with Wwise as audio engine can make use of the system.

GDC 2016

Baldur Baldursson

CCP Games

Kjartan Olafsson

Erkitonlist

free content

Audio

Audio


UBM Tech