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Session Name (202) Unity Track Day (Presented by Unity Technologies)
Speaker(s) Brian Bruning, Carl Callewaert, Jonas Echterhoff, Tom Higgins, Keli Hlodversson, Shawn White
Company Name(s) Unity Technologies, Unity, Unity Technologies, Unity Technologies, Unity Technologies, Unity Technologies
Track / Format Programming
Overview

Join Unity Technologies for their series of tutorials and sessions offering both technical and business aspects of using Unity, the award-winning game development platform for web, iOS, Android and consoles. Unity's engineers and Union team will guide you in creating your vision and giving you the next steps in getting your game noticed by your target audience. You will learn core basics such as how to write your own shaders, and how to be noticed out there today in the new digital landscape.

Agenda:
9:30a.m. - 10:20a.m.
Hand’s on Demonstration Making Cross Platform Games with Unity-Part 01
Hand’s on demonstration on the development of a multiple platform game starting with prototyping the game to the final version running on Android, iOS, web, Facebook and standalone. The steps include but not limited: programming, art assets import and updating, particles, GUI, AI and the build for multiplatform.
Speaker: Carl Callewaert

10:50a.m. - 11:40a.m. 
Hand’s on Demonstration Making Cross Platform Games with Unity-Part 02
Hand’s on demonstration on the development of a multiple platform game starting with prototyping the game to the final version running on Android, iOS, web, Facebook and standalone. In Part more advance topics are covered.
Speaker: Carl Callewaert

12:40p.m. - 1:30p.m.                          
Performance Optimization Tips and Tricks for Unity
This session will demonstrate optimization techniques on a sample Unity project, show how to use the Unity profiler to find performance bottlenecks, and will show some common pitfalls to avoid for optimal performance in Unity projects.      
Speaker: Jonas Echterhoff

2:00p.m. -  2:50p.m.  
Shader Authoring in Unity
It's difficult to make a game today without writing at least one shader. Whether you're indie, mainstream, or somewhere in the middle, having the ability to write your own shaders will give you what you need to make your game POP! Unity provides a suite of built-in shaders to get you started, but in this talk we'll get you up to speed on what you need to know about writing your very own shaders in Unity.  
Speaker: Shawn White 

3:20p.m. -  4:10p.m.  
How Games Can Leverage Facebook on the Road to Success
This presentation will discuss some of the most prominent questions facing developers targeting social networking sites and describe how developers can put that information to use right away. The discussion will focus on Facebook and the Unity game engine in particular as they offer developers unique opportunities for success. The strategies that will be shared can easily be applied anywhere, regardless of what social networking site or game engine is being used. Developers of all types can attend this session and learn how to incorporate social networking features into their own effort giving themselves a much greater chance of success.
Speaker: Tom Higgins     

4:40p.m. -  5:30p.m.  
Using and Publishing Content and Extensions on the Unity Asset Store   
Keli will start with an introduction on the Asset Store, showing what is available and demonstrate how to search for and use content in your own projects. After that he will go through how to submit your own content and extensions to the store, how it should be formatted and go through common mistakes to avoid and other hints for speeding up the submission process.  
Speaker:Keli Hlodversson  

5:40p.m. -   6:30p.m.  
Distribution with Union
There’s never been a better time to be a game developer. Huge audiences are now reachable without the aid of publishers or retail outlets. But what are the odds of getting noticed out there today in the new digital landscape? What tactics are most effective? What should you be doing to get noticed and find customers?    
Speaker: Brian Bruning

GDC Europe 2011

Brian Bruning

Unity Technologies

Carl Callewaert

Unity

Jonas Echterhoff

Unity Technologies

Tom Higgins

Unity Technologies

Keli Hlodversson

Unity Technologies

Shawn White

Unity Technologies

free content

Programming

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