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Session Name Finding 'Duskers': Innovation Through Better Design Pillars
Speaker(s) Tim Keenan
Company Name(s) Misfits Attic
Track / Format Independent Games Summit
Overview 'Duskers' got heaps of critical acclaim from major outlets for being innovative and completely immersing players in a dead science fiction world. Learn how the design of 'Duskers' achieved this by using a non-traditional approach to design pillars: focusing on emotions rather than features, refining the game's vision through experimentation, and focusing on player fantasy.

GDC 2017

Tim Keenan

Misfits Attic

free content

Independent Games Summit

Independent Games


UBM Tech