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Session Name Level Design Workshop: Improving Tool Design Through Editor Triage
Speaker(s) Robin-Yann Storm
Company Name(s) Io-Interactive
Track / Format Design
Overview

Robin-Yann will be discussing multiple approaches, and their pros and cons, for tool and editor triage, intended for immediate application in a game development environment. All of the discussed approaches have been used, in one form or another, by companies in the game industry. The sources for these techniques and approaches are from his own experience, other GDC talks, Gamasutra posts, podcasts, public wikis, and from interviewing developers at companies around the world.

GDC 2017

Robin-Yann Storm

Io-Interactive

free content

Design

Design


UBM Tech