You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Shading the World of 'Anthem'

Overview:

'Anthem' is Bioware's new multiplayer adventure. The world of 'Anthem' features a variety of biomes, and is alive with day-night cycles, seasons, weather, and large-scale events. These dynamic features presented many challenges for artists and tech artists at Bioware. This talk focuses specifically on the shaders created for Anthem and demonstrates how shaders enabled the art team to create a wide variety of environments, weather conditions, and materials and solve many of the challenges faced when creating a large, dynamic world. Specific examples of shader techniques will be shared so that attendees can implement them in their own projects.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2019
  • Ben Cloward
  • BioWare
  • free content
  • Visual Arts
  • Visual Arts