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The Number One Educational Resource for the Game Industry

Session Name:

The Division 2: A World of Materials (Presented by Substance)

Overview:

This talk will cover The Division 2's material creation workflow and tools pipeline. The speakers will discuss the philosophy of creating a curated library of materials from scratch using Substance Designer. They will also shed some light on their proprietary Substance toolset, and how they designed a flexible engine integration for Substance files.

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  • GDC 2019
  • Andrew Dixon
  • Red Storm Entertainment
  • Jon Lauf
  • Ubisoft Redstorm
  • free content
  • Visual Arts
  • Visual Arts