Session Name: | Bringing Allies to Life in the 'Last of Us Part II' |
Speaker(s): | Bryan Collinsworth, Asher Einhorn, Michal Mach |
Company Name(s): | Naughty Dog, Naughty Dog, Naughty Dog, Inc. |
Track / Format: | Design |
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Overview: | In the Last of Us Part II, Naughty Dog sought to push the performances, behaviors and combat of the player's NPC allies to new levels of realism. This session will use standout player-NPC interaction moments from the game -- such as Ellie and Joel's visit to an abandoned museum, Abby's Seattle explorations with Lev and Yara and combat with Ellie and Dina -- to illustrate the principles, systems, and technologies that made TLOU2's characters feel dynamic, alive, and engaged in moment-to-moment gameplay. |