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The Number One Educational Resource for the Game Industry

Session Name:

Visual Effects Summit: Can We Do It with Particles?: VFX Learnings from 'Returnal'

Overview:

Learn how Housemarque used their programmable particle system to create key vfx features in Returnal. Covering aspects such as volumetric fog driven by realtime fluid simulations and usage of particle hierarchies for character effects such as tentacles.

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