Overview: |
This talk covers the process, goals, challenges and lessons learned for Stonefly's non-lethal action adventure style combat, from a gameplay and narrative design perspective. Stonefly's Technical Game Designer, Mel Ramsden will discuss how the team approached these challenges using theme and setting to drive the decisions behind the systemic design of the combat, how these constraints led them to making a microscale mech game where you engage in king of the hill style arena battles, and how they designed a variety of non-lethal wind-based abilities the player could utilize in these battles to combat bugs - creating a gameplay loop that felt exciting, challenging but ultimately, non-violent.
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