Overview: |
Independent game development is a practice in limitations: limited technology, limited asset creation resources, limited access to popular intellectual property (IP), etc. Widely unused are free resources that other mediums have used for years: public domain content images, music, books, and other things whose copyrights have expired. Showing a variety of implementations from his own games, award-winning game designer Chris Totten shows how to use public domain content for building unique visual and audio identities, making games from recognizable IP, or even promoting your game to new audiences. Through topics such as how to find public domain content, how to confirm a work's copyright and trademark status, how to use and cite this content, and recommendations for best honoring the original work. By doing so, this talk provides a clear roadmap on how to maximize the use of these useful and freely available resources in your games.
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