Session Name: | Adobe Developer Summit: The Environment Art Technology and Workflows of Alan Wake 2 (Presented by Adobe) |
Speaker(s): | Benjamin Lindquist, Miro Vesterinen |
Company Name(s): | Remedy Entertainment, Remedy Entertainment |
Track / Format: | Visual Arts |
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Overview: | The presentation will give a brief high-level overview of the narrative-driven AAA game development company, Remedy Entertainment, and an in-depth look into the environment art workflows developed for Alan Wake 2. The talk will demonstrate prior conventions related to asset creation and texturing at the company and how these were improved during development. A deeper dive into physically based rendering (PBR) practices and pitfalls, Substance texturing processes and the in-engine (Northlight) developed landscape and material workflows will be provided as well as a glimpse into future tech development plans. |