You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Adobe Developer Summit: The Environment Art Technology and Workflows of Alan Wake 2 (Presented by Adobe)
Speaker(s): Benjamin Lindquist, Miro Vesterinen
Company Name(s): Remedy Entertainment, Remedy Entertainment
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: The presentation will give a brief high-level overview of the narrative-driven AAA game development company, Remedy Entertainment, and an in-depth look into the environment art workflows developed for Alan Wake 2. The talk will demonstrate prior conventions related to asset creation and texturing at the company and how these were improved during development. A deeper dive into physically based rendering (PBR) practices and pitfalls, Substance texturing processes and the in-engine (Northlight) developed landscape and material workflows will be provided as well as a glimpse into future tech development plans.

Game Developers Conference 2024

Benjamin Lindquist

Remedy Entertainment

Miro Vesterinen

Remedy Entertainment

free content

Visual Arts

Visual Arts