You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Adobe Developer Summit: The Art and Technology Behind Creating Characters for Baldur's Gate 3 (Presented by Adobe)
Speaker(s): Alena Dubrovina
Company Name(s): Larian Studios
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: The introduction of in-game cinematics was a game-changer for the character art team on Baldur's Gate 3, as this meant characters needed to look good not only from the perspective of top-down combat cameras but also for extreme close-ups in cinematics. In this talk we'll dive into some of the tools and processes that helped the Larian Studios team create high-quality characters, and allowed them to build up a customization system for players and NPCs to populate the vast world of Baldur's Gate. Alena will demonstrate a breakdown of a character, discuss ways to speed up production, and highlight how much can be achieved with simple texture customization techniques.

Game Developers Conference 2024

Alena Dubrovina

Larian Studios

free content

Visual Arts

Visual Arts