Production Essentials Summit: Anti-Crunch: Patterns and Practices by Chris Cobb(Pragma Platform, Inc.), (Game Developers Conference 2022)
Classic Game Postmortem: 'Wolfenstein 3D' (Achtung!) by John Romero(Romero Games Ltd.), (Game Developers Conference 2022)
Level Design Summit: Knocking on Death's Door: Designing a New Bunker for 'Horizon Forbidden West' by Blake Rebouche(Guerrilla), (Game Developers Conference 2022)
Build Your Career in Games Like It's an RPG by Jing Wang(Phoenix Labs), (Game Developers Conference 2022)
Leveling up for Climate: 3 Ways Gaming Companies Can Take Action for the Planet by Sam Barratt(Playing for the Planet Alliance/UNEP), (Game Developers Conference 2022)
Independent Games Summit: Sacrifices Were Made: The 'Inscryption' Post-Mortem by Daniel Mullins(Daniel Mullins Games), (Game Developers Conference 2022)
Shifts and Rifts: Dimensional Tech in 'Ratchet and Clank: Rift Apart' by Peter Kao(Insomniac Games), (Game Developers Conference 2022)
Game Narrative Summit: Kindness Coins, or Chemistry Casino? A New Take On Romantic/Sexual Narrative Design by Michelle Clough(Talespinners), (Game Developers Conference 2022)
'Wordle': Doing the Opposite of What You're Meant To by Josh Wardle(MSCHF), (Game Developers Conference 2022)
Advanced Graphics Summit: New Graphics Features for 'Forspoken' by Keiji Matsuda(Luminous Productions Co., Ltd.), (Game Developers Conference 2022)