|Maya/Zbrush Next-GEN Game Creature
|Art Institute of Atlanta
|Track / Format:
|The unreal engine has become integral to many of today's games, and now the unreal3 engine has pushed the envelop even further. This lecture will cover the entire character creation pipeline to bring a customized and high-resolution creature into unreal engine. The lecture will also introduce Zbrush and normal map. While movie-level amounts of polygons are still unrealistic for an MMO, normal map that generated by Zbrush helped close the gap.