GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||...And Make It Snappy! Crafting Concise, Effective Dialogue for your Game|
|Speaker(s):||Evan Skolnick, Evan Skolnick, Evan Skolnick, Evan Skolnick|
|Company Name(s):||, , Independent,|
|Track / Format:||Audio|
Did you know free users get access to 30% of content from the last 2 years?
Its a sad fact of life: Most players hate cutscenes and in-game dialogue. Ironically, most designers hate them too. So why do so many games have so much of both? A certain amount of in-game dialogue is almost always necessary, but there is often much more than there really needs to be.
In this session we cover the basics of effective dialogue writing, and using before-and-after examples from actual shipped games, reveal the process of trimming the verbal fat, improving impact, injecting emotion, and making every precious word count.