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Session Name: Modeling Next-Gen Characters: From Concept to Game
Speaker(s): Kevin Lanning, Kevin Lanning, Kevin Lanning, Kevin Lanning, Jerry O'Flaherty, Jerry O'Flaherty, Jerry O'Flaherty, Jerry O\'Flaherty
Company Name(s): , , , Epic Games Inc., , , , Warner Brothers Studio
Track / Format: Audio
Overview: The visual fidelity possible with next-generation platforms begs for more realistic and detailed character models. This session discusses the character pipeline used at Epic Games to create the stunning models seen in the upcoming Xbox 360 title, GEARS OF WAR. The speakers start with an idea, and take it from concept art, to an extremely high-poly character mesh, to the final in-game asset.

From the mechanical parts to the organic bits, the demonstration shares techniques used at Epic Games to achieve visually amazing results.

GDC 2006

Kevin Lanning

Kevin Lanning

Kevin Lanning

Kevin Lanning

Epic Games Inc.

Jerry O'Flaherty

Jerry O'Flaherty

Jerry O'Flaherty

Jerry O\'Flaherty

Warner Brothers Studio

free content

Audio

Audio


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