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Session Name:

Multiplayer Cheating: Dispatches from the Front


This lecture shares many of Epic Games' educational successes and failures in over two years of protecting UNREAL TOURNAMENT 2004 from multiplayer cheating. Specific, real-world examples of shutting down cheat sites, reining in cheat authors, and live policies concerning hacks are discussed in detail. Topics also include an overview of the problem and why you should care; the creation and distribution of cheats; the many parallels between cheating and piracy; coverage of a broad range of possible solutions; and what the future holds for this problem. Even the smallest efforts can reap large benefits when combating online cheating. The biggest hurdle to overcome is recognizing its a real problem for our customers. A specific focus is the nuts-and-bolts concrete steps that attendees can immediately put into action for their own products.

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  • GDC 2006
  • Jeff Morris
  • N/A
  • free content
  • Production
  • Production