You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Multiple Site Game Development


With the ever increasing scope of projects, decreasing timescales and proliferation of platforms the single team monolithic development process is coming under increasing strain. This presentation looks at one mechanism which goes some way to addressing these challenges: multi-site (multi-vendor) development. Specifically we will be looking at development which sits above the outsourcing of sets of assets, but below the subcontracting of an entire sku. The session will start by looking at reasons for considering this sort of multi-site development and then will move on to discuss the challenges posed by this structure by drawing on experience gained within Kuju over a couple of significant recent real life projects.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2006
  • Jonathan Newth
  • Kuju Entertainment
  • free content
  • Production
  • Production