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Session Name:

Cinematic Game Design


Many people talk about cinematic games, but what does this really mean? Instead of simply using more cut-scenes, better script writers, or higher quality musical scores, this presentation takes a different look at the concept of a cinematic game. Over their century of existence, films have been using a range of techniques to create specific emotional responses in their audience. By dissecting what makes these techniques work, game designers can enhance their interactive experiences to make them more emotional and compelling. This lecture will present film clips from a number of classic movies, analyze how they work from a cinematic standpoint, and then suggest ways these techniques could be used in gameplay to create even more stimulating experiences for gamers.

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  • GDC 2006
  • Richard Rouse III
  • Ubisoft Montreal
  • Marty Stoltz
  • Midway Games Chicago
  • free content
  • Visual Arts
  • Visual Arts