You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: The Role and Impact of Visual Art Director for "Next Gen" Games
Speaker(s): Stephan Martiniere
Company Name(s): Midway Games
Track / Format: Visual Arts
Overview: In an effort to achieve a seamless and more dramatic cinematic experience for Midways most ambitious next gen game STRANGLEHOLD Midway has created the innovative position of visual design director. This session examines the responsibilities of this role, which includes creating a unique artistic vision and compelling cinematic experience and shepparding that vision through the production pipeline. This session will also discuss how such a model of redefining artistic management can contributes to the efficiency and overall quality of the project.

GDC 2006

Stephan Martiniere

Midway Games

free content

Visual Arts

Visual Arts