You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name: 3ds Max - Strategies and Techniques for Real-Time Shaders
Speaker(s): Neil Hazzard
Company Name(s): Autodesk
Track / Format: Visual Arts
Overview: This session will focus on best work practices when building and editing real-time shaders using Autodesk 3ds Max 8. Shaders will be tackled from the perspective of the artist as well as the programmer. Techniques will be shown that empower the artist to develop and modify shader materials without the assistance of programmers. A technical overview of pipelines will be covered to assist programmers in developing the best integration of their own shaders into 3ds Max 8. In-depth examples of real-world pipelines will be presented by a variety of developers who are relying heavily on shaders for their games. The session is appropriate for both programmers and artists.

GDC 2006

Neil Hazzard


free content

Visual Arts

Visual Arts