Session Name: | Best Practices for Game Development |
Speaker(s): | Grady Booch |
Company Name(s): | IBM |
Track / Format: | Programming |
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Overview: | In game development, software complexity has reached a critical mass, the artistic element has spiked, and for both domains, reuse is minimal. The game community is experiencing issues that other software-intensive domains have passed through and will benefit from drawing upon best practices in defense, embedded, and enterprise systems. We will examine best practices and application to game development. |