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Session Name:

Gaming and the Cloud


Game developers are among the quickest adopters of the cloud. In this session, Brian will discuss what a game designer can get out of a cloud, and why they would want to use it. This will include capabilities and scenarios in use today, as well as what he sees in the future. He will cover both cloud based services as well as hosted game platforms.

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  • GDC China 2011
  • Brian Prince
  • Microsoft
  • free content
  • Social/Online Games
  • Other