GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||How Designing for Love Can Change the World|
|Speaker(s):||Scott Brodie, Martin Hollis, Chelsea Howe, Mitu Khandaker, Jane McGonigal, Michael Molinari, Jane Pinckard|
|Company Name(s):||Heart Shaped Games, Zoonami, Social Chocolate, The Tiniest Shark Ltd, Social Chocolate, Namco Bandai, UC Santa Cruz|
|Track / Format:||Games For Change|
Did you know free users get access to 30% of content from the last 2 years?
In recent years, games that illustrate social issues or educate players have explored several mechanisms for conveying their messages and some have explicitly targeted player's emotions. This session dives deeply into the relationships between game design, theme and emotions, asking questions like, "How can games stir compassion and empathy in players? What can we learn about player impact from the way game designers have approached themes of love, whether romantic of filial?" In these mini-lectures, six game designers explore how integrating love as a core mechanic can evoke new themes, impact the player in unforseen ways, and suggest new design areas of interest to Games for Change. They consider such questions as, how do we design core mechanics that support the theme of love? How do mechanics around love, romance, and affection reverberate through gameplay, and change players' perspectives, behavior, or understanding?