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The Number One Educational Resource for the Game Industry

Session Name: Guild Wars 2: Finding Our Voice
Speaker(s): Angel Leigh McCoy, Bobby Stein
Company Name(s): ArenaNet, ArenaNet
Track / Format: Game Narrative Summit

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Overview: It took five years and 2.5 million words before Guild Wars 2 was ready. Among the many challenges the writing team faced, it was the inclusion of 90-films of voice-over that caused the most complications. Join lead writer, Bobby Stein and narrative designer, Angel Leigh McCoy as they share lessons learned from writing and editing a massive game, and how they're applying new techniques in generating post-ship content.

GDC Online 2012

Angel Leigh McCoy


Bobby Stein


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Game Narrative Summit

Game Narrative