Session Name: | Guild Wars 2: Finding Our Voice |
Speaker(s): | Angel Leigh McCoy, Bobby Stein |
Company Name(s): | ArenaNet, ArenaNet |
Track / Format: | Game Narrative Summit |
Overview: | It took five years and 2.5 million words before Guild Wars 2 was ready. Among the many challenges the writing team faced, it was the inclusion of 90-films of voice-over that caused the most complications. Join lead writer, Bobby Stein and narrative designer, Angel Leigh McCoy as they share lessons learned from writing and editing a massive game, and how they're applying new techniques in generating post-ship content. |