You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Simulating a City, One Page at a Time
Speaker(s): Stone Librande
Company Name(s): EA/Maxis
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: For the past 3 years, Stone Librande has been working on design documentation for the latest SimCity game. In this session, he describes how he made extensive use of one-page documents to communicate core ideas to the team. Over 100 documents were created, and they span the entire range of the project, from early concepts to the final production phase. During this talk, Stone will discuss both the positives and negatives of using one-page documents on a large-scale, multi-year project, as well as give a glimpse into the inner workings of SimCity.

GDC 2013

Stone Librande

EA/Maxis

free content

Design

Design