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|Session Name:||Crafting Destruction: The Evolution of the Dead Space User Interface|
|Company Name(s):||Visceral Games - Electronic Arts|
|Track / Format:||Visual Arts|
|Overview:||This is an in-depth exploration of the philosophy, evolution, and development of one of the industry's most innovative user interfaces. Dino Ignacio, the lead user interface designer of the Dead Space franchise, will break down the early attempts and concepts that led to Dead Space's interface becoming diegetic and immersive. It will discuss how and why we got to the shipped versions.|