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Session Name:

Rethinking How We Build Games and Why: The Papo & Yo Story


If books and movies can be entertaining experiences that help us grow emotionally, better cope with the difficulties of life, and we get closure from the last pages or minutes - why do only 30% of gamers finish console games? The game industry is failing players by not giving them closure that provides growth or meaningful takeaway. Based on Vander's own allegorized, autobiographical story of growing up with his alcoholic father, Papo & Yo proposes a new way of bringing emotional journeys to players, and defies the norm of games that are only being used for escapism.

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  • GDC 2013
  • Vander Caballero
  • Minority Games
  • free content
  • Design
  • Design