|Ditching the Server: How to Create Client-Side Only Social Games
|Red Hot Labs
|Track / Format:
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|Amitt Mahajan will describe a new client-side only validation model for social games, which could potentially reduce development time and issues related to client/server communication. He will discuss the pros and cons of such an approach, outline various ways to prevent cheating implicitly, and offer attendees an example implementation so they can utilize this technique in their own games.